/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2emu.gameserver.model.actor.knownlist;

import com.l2emu.gameserver.model.L2Object;
import com.l2emu.gameserver.model.actor.instance.L2FortSiegeGuardInstance;
import com.l2emu.gameserver.model.actor.instance.L2PcInstance;
import com.l2emu.gameserver.model.actor.instance.L2SiegeGuardInstance;
import com.l2emu.gameserver.model.actor.instance.L2StaticObjectInstance;

public class StaticObjectKnownList extends CharKnownList
{
    // =========================================================
    // Data Field

    // =========================================================
    // Constructor
    public StaticObjectKnownList(L2StaticObjectInstance activeChar)
    {
        super(activeChar);
    }

    // =========================================================
    // Method - Public

    // =========================================================
    // Method - Private

    // =========================================================
    // Property - Public
    @Override
	public final L2StaticObjectInstance getActiveChar() { return (L2StaticObjectInstance)super.getActiveChar(); }

    @Override
	public int getDistanceToForgetObject(L2Object object)
    {
        if (object instanceof L2SiegeGuardInstance || object instanceof L2FortSiegeGuardInstance) return 800;
    	if (!(object instanceof L2PcInstance))
            return 0;

        return 4000;
    }

    @Override
	public int getDistanceToWatchObject(L2Object object)
    {
    	if (object instanceof L2SiegeGuardInstance || object instanceof L2FortSiegeGuardInstance) return 600;
    	if (!(object instanceof L2PcInstance))
            return 0;
        return 2000;
    }
}
